Alien Reform

Alien Reform

Alien Reform is a 3D survival shooter game. It is a game that has a level system, and the aliens get stronger at each level.
There are 6 different maps. These maps change every 12 levels. Before each level change, there is a "FULL BOSS" battle. All aliens are mighty, and you have to destroy them to move to the new map.There are 15 sci-fi weapons; these weapons can be purchased and upgraded with in-game currency. Powerful weapons are required to destroy powerful zombies. You can also blow up aliens with the "Bazooka". Enter the rating in the "daily ranking table" with the "daily XP's you have obtained. Buy new heroes with the "Gold" that you get in this table, which is reset every day.

Guidelines for Enjoying Alien Reform

WASD = move
Left-click = shoot
Right-click = switch camera
U = bazooka
R = reload
C = crouch
1 2 3 = switch weapons

Why You'll Love Alien Reform

'shooter game', 'free ayn games', 'action games'

Does the game rely on a specific programming language or engine?

WebGL was used to create this game.

What are the relevant keywords for this game?

The type of game identified by these tags is alien, explosion, guns.

What gender audience does this game target?

The game is primarily intended for Male & Female in terms of gender.

Is this game made by a well-known developer?

The developer behind this game is AYN Games.

How is this game classified in terms of genre?

The game genre associated with this title is Casual, Shooter.

Does the game include any blood or violent visuals?

Yes, Alien Reform has blood-related visuals.

Is this game available for mobile users?

Yes, Alien Reform works well on mobile phones and tablets.

Is this game fit for kids to play?

No, the content of Alien Reform is not suitable for kids.

Who should play this game based on age?

This game is intended for the age ranges Kids, Teens, Young Adults, Adults, Seniors.

Does the game include any actions that could be considered cruel?

Yes, the gameplay involves cruelty or violence in Alien Reform.
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